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Skeletal Mesh Transform

Started by October 08, 2018 02:29 AM
1 comment, last by Pepsidog 5 years, 11 months ago

How can I change the skeletal mesh position in a c++ class? because I got this. 

I´m working in UE4 -> 4.20

Captura.png.76ce5bce5cc58cbafdd3929af6c93c68.png

I know that the pivot of the mesh is on the bottom, but there must be a way to change the position by code.

By the way, my object is a character's derived class.

All you have to do is change the relative position of the character to the collider.  That fixes it instantly.

I am an indie game developer who enjoys pixel art games.

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