Hey everyone!
I implemented additive lighting, so I basically have a full screen texture that is the sum of all light colors (per pixel, of course). Now I have the problem that if I place too many camp fires next to each other, they will add up to more than 1.0. If I just clip it at 1.0, it will look weird, because the camp fires shine orange light, which becomes green-ish if you clip the red to 1.0.
I also want the camp fire to be much less bright than the sun, but if I make it only like 0.1 bright, it will be too dark in the night. What can I do to fix this? I looked for high dynamic range and stuff, but I didn't find anything other than the HDR functionality of DirectX 12. In fact, I didn't find any good tutorial or article at all, that is why I ask here.
Cheers,
Magogan