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My brief tour through 3d engines

Started by October 02, 2018 06:02 PM
15 comments, last by supermikhail 6 years, 1 month ago

Wave Engine. I couldn't get it to build a project, without any explanation. Functions in the API which apparently don't exist anymore. In particular, I couldn't get diagnostics to work. Copied the example, it did nothing.

I don't know if that sounds severe enough to give up, but as I've said, I was optimistic that I'd find something much better. And I guess you can never know if that's a bump in an otherwise pretty smooth road or if the road's ended and it's bumps all the way to the horizon.

There might also have several other engines or engines-like you might try:

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I recommend you take a more indepth look into CryEngine, which is my favorite game engine. There are, although not many, but a good amount of tutorials on the internet to get you started. There are also a few books I could recommend, the best ones being: Mastering CryEngine (2014) & CryEngine game programming with C++, C# and Lua (I have personally completely neglected the C# part here ; D).

By the way, It is better to stick with an engine or tool than to try everything that's out there just to check it out. You need reasonably good critique skills though, to know, or at least have an idea of what you want to accomplish. (Unless of course your goal is to try out all the game engines.)

On 10/4/2018 at 9:34 PM, Silence@SiD said:

There might also have several other engines or engines-like you might try:

I'm pretty sure Panda 3D doesn't have a WYSIWYG editor, at least judging by their documentation. I didn't explore it beyond that... Ogre doesn't either, from what I can find.

There's news going around that Blender Game Engine is discontinued, and the reasoning behind that is that it was stagnating. On the other hand, there's no mandatory updates like in some other software, and if I don't update manually, it doesn't particularly matter for my ends. Maybe I should give it a try.

15 hours ago, KeyC0de said:

I recommend you take a more indepth look into CryEngine, which is my favorite game engine. There are, although not many, but a good amount of tutorials on the internet to get you started. There are also a few books I could recommend, the best ones being: Mastering CryEngine (2014) & CryEngine game programming with C++, C# and Lua (I have personally completely neglected the C# part here ; D).

By the way, It is better to stick with an engine or tool than to try everything that's out there just to check it out. You need reasonably good critique skills though, to know, or at least have an idea of what you want to accomplish. (Unless of course your goal is to try out all the game engines.)

I'll give Cryengine another look. I know that I probably didn't give a fair shake to all "contenders". At the same time, I can't keep looking at errors and not finding anything on google for a month for each one. I guess it's the point of the thread - pointers to a select few for which it's really worth it.

26 minutes ago, supermikhail said:

There's news going around that Blender Game Engine is discontinued...

You might want to consider checking this out...

 

I've heard about it (probably seen the video, in fact). And I really don't expect to get satisfaction from it, since it's so early in development... Well, maybe not "so early", but still, it's almost necessarily going to have many bugs and little documentation.

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