Well, here goes. I'm currently developing a game whose core economy is based on an approximation/simulation of the actual periodic table of elements(the first 92 or so). Essentially the player is using a future technology(future setting) to mine pure elemental resources from the planet without harming the ecosystem/terrain. Think Star Trek type tech.
The game is multi-player online(not online yet, still in lab), design goals are aiming for MMO.
I'm currently at the problem of Currency.
My design parameters are such:
- At Server Start, the game will have a fixed amount of each of the 1-92 elemental resources distributed in global resource deposits that are recoverable using the tech available to the players. Resources amounts will be balanced so they meet the requirements of the games crafting system/etc. as well as attempting to match a rough approximation of a feasibly naturally occurring system.
- These fixed resources and the things they get turned into are to be the entirety of the "Matter" that is required for input(trade goods, crafting ingredients,etc.) in game play activities.
- All Crafted Items can be converted back into useful elemental matter through Recovery processes.
- Lost matter(Recovery is not always 100%) will develop new resource deposits, or add to old ones that have not been discovered yet.
- Discovered Resource deposits must be exhaustible.
The problem arises when I begin conceptualizing a market system, and most specifically an Auction system.
I come to the conundrum.. How do I setup a starting bid amount or even a bidding system without a specific currency?
Do I choose a specific element, say grams of Gold, as THE currency?
Do I generate some code that tells the players that they have items in their inventory that are worth more than the current bid of 20kg of Iron, according to the current market conditions on the trading platform?
Do I do both of these things?
Do I need a more abstract form of currency to make it more (but less) tangible to the players?
(not my favorite, but) Dollars, Coins, Gems? Something totally abstract that cannot be mined or crafted?
I'm trying to attack this conundrum from a "how would a player like it to work?" perspective.. But I'm stalled a bit. Any insights/experiences/thoughts would be appreciated.
Thanks in advance!