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Implementing a spritebatch in opengl, c++

Started by September 03, 2018 12:03 PM
20 comments, last by mmakrzem 6 years, 5 months ago

I wrote an article on OpenGL Batch rendering here on gameDev a number of years ago.  You can find it here: 

You will find some sample c++ code to how I've implemented it.  I hope it helps!

 

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