originally, i just use GL_LINE_STRIP to render lines and it has been evident in different device the difference in width of the lines, plus i cannot texture it!
so i decided to use triangles to render my lines so i can have control on its width and add some textures,,
i can already convert a line segment based from two given points, or two lines using 3 points using textured quad, I want to do the joints of these quads next,
since the app needs to draw using the mobile touchscreen, so it is fitting to have a circular cap/joints instead of those pointy joints.
I saw some lessons and tutorials and they suggest as simple as adding a circle in the joint end, is that really how simple it is done?
Let me know if you guys have any tips and further suggestions, or link to a source/tutorial (OpenGL/OGL ES).
much appreciated!