I'm not sure what the correct terminology is to describe what is happening. In the following video, you will see that the grass quad has one of the tris glitching out towards the end in the far distance.
Anyone know what might be causing this? Here is a link to the github if it helps. The actual drawing is done in the Graphics.cpp RenderFrame function
GITHUB LINK (set project to x86 to run or go into the libs folder and extract the x64 archives to run as x64)
Edited to Add: To move camera use WASD / Space / Z