How to get the number of triangles caused by the shadow in the code?
How to get the number of triangles caused by the shadow
I gotta know; why do you need this information? Because you can extract it from the same API that debug overlay is getting it from, if it's that important.
RIP GameDev.net: launched 2 unusably-broken forum engines in as many years, and now has ceased operating as a forum at all, happy to remain naught but an advertising platform with an attached social media presense, headed by a staff who by their own admission have no idea what their userbase wants or expects.Here's to the good times; shame they exist in the past.
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