I'm new to FBX SDK and I'm trying to write an exporter which will take a 3D model stored in memory and export it to an .fbx file.
I have managed to export basic model information such as vertices/faces/normals however I'm stuck with exporting skeletal information.
Skeletal data is as simple as a basic bone hierarchy, per vertex bone indices/weights and bone inverse matrices.
I've read through some of the sample programs from FBX SDK but couldn't make sense of it.
Any help would be appreciated.
[FBX SDK] How can I fill and export FBX scene with in-memory 3D data
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