8 hours ago, Scouting Ninja said:9 hours ago, CrazyCdn said:Because 1.5GB is a large download these days?
Well when working on remote teams like hobby projects, then this can be a real problem. Lots of team member could be working from locations with less than ideal internet or working on old computers.
And 20 GB difference between Unreal and Unity you say it's almost the same size?
7 hours ago, Scouting Ninja said:Older computers tend to only have 160GB hard drives.
Probably more of a problem when working on a old computer. I just checked and Unity with Visual studio takes 32.48GB without the Unity presets and starter content; although Android and IOS SDK's, JDKs etc. included.
Where compared to Unreal 53.7 GB with all SDKs,JDKs etc. included. I mean Unreal gives me a lot more and is almost the same size.
I use 5 years old laptop with 120gb SDD. Small size of hardware is important for me, but not as important as comfortable work. MonoDevelop is very oldish and doesn't really help you programming as VS does. VS speeds up workflow a lot.
20GB more on Unreal is a big difference for me. I wouldn't say it's almost the same size. However Unreal is like 1000% more heavy than Unity since you can't work on it on (not even much) older computer.
However I just checked, Unity takes 4 GB(with SDK's, JDK's etc.), VS doesn't even take 2 GB (most of it I have on another drive). Unreal is 45 GB, So it's even bigger difference ~40 GB
MonoDevelop in Unity was used by a really small group of people, it's not a shame to switch to modern IDE and discontinue the old one.
There are some alternatives to outdated MonoDevelop, you can try VSCode which is lightweight and fast and IS SUPPORTED by Unity pretty well. Also, I've heard that someone uses Sublime Text with Unity autocomplete plugin.