If I have a bunch of "Points" in my world, how is it possible to construct a convex volume out of them? I've checked with the recast source code, the original source of the convex volume is a soup of triangles or polygons. If I use the rubber band algorithm, I can end up with a contour, but it's way too many "vertices" around the contour. Is it the only thing I can do is to check when I trace along the contour, whether the direction of the lines have changed, if so, I create a vertex at wherever the direction changes?
thanks
Jack