Hi!
I am hitting an unexpected problem in my game. It is built in unusual way where the player is not exploring upgrade tree but upgrading each unit/building separately. The problem is that as the timeline advanced the enemy is advancing too and the player needs more and more resources. But if the mines/farms are destroyed he can not get back to that level and the loss is inevitable. I have some ideas how to compensate that but they have weak points too. What is usually happening is that after about 20 minutes in hard mode the enemy destroyed most of my cities and is close to the capital and I am out of resources so I am using cheats and that way can kick the AI back (not an easy task :)) If use the classic solution - build a farm and it will produce 800% food because of the upgrades that will make some of the structures useless (lets say the Academy - the player can upgrade the farm through it to 3th level step by step). May be the upgrade could be done at once for less price - but if the Academy is lost as it usually happens that is also impossible. And even if I build another one it will level 0 also and allowing only standard upgrades. Also the players resources consumption is going more and more higher.
Both solutions I would like are complicated and player may miss the possibility to use them very easy. There is one structure, the main building, that is existing from the start to the end and I tried the idea to upgrade it so each farm close to it will work more efficient but that again is a parasite idea, not comparable to the main idea. Trying to keep the upgrade system is hard.
If you have some unusual ideas I would be glad to read them.