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Counting Ducks and Getting Started

Started by April 24, 2018 03:30 PM
3 comments, last by ThunderTwonk 6 years, 7 months ago

Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.

I guess the basic components of what I'm wanting to create would be a Multi-levels management/city builder/rpg.

The goal is to provide a framework for players to interact with, build in and affect the world both from a 3rd person action RPG as well as a zoomed out 4x style view (This would be something unlocked through gameplay)

 

As for my questions go I was wondering if anyone had resources that could help me learn.  I've been on youtube as well as enrolled in an online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc.

 

Thanks for your time.

1 hour ago, ThunderTwonk said:

online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials

I don't see a Game Design question here. Moving to a more appropriate forum. 

-- Tom Sloper -- sloperama.com

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2 hours ago, ThunderTwonk said:

C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc.

My advice is start small. First try making a system that allows the player to select and place a building, work up from that.

The Unity tutorial list is among the best: https://unity3d.com/learn/tutorials

These are considered to be the official Unity tutorials, meaning that these tutorials demonstrate how the Unity team expects developers to work.

1 hour ago, Tom Sloper said:

I don't see a Game Design question here. Moving to a more appropriate forum. 

Sorry about that, I'll pay better attention int he future for where to put things.

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