Hey everyone,
ive used tools like Intel GPA in the past and I would like to continue doing that.
But in my current work environment I cant find a tool that can analyze rendering without a swapchain and calling Present().
In addition to that, the program Im working on uses WPF for UI, which uses a D3D9Ex Device and some tools attach to that device instead.
So, are there any tools that allow debugging D3D11 without depending on a swapchain?
Thanks for any help!