Hi
I have a basic shader that has an applied texture, and a normal map. Now i want to make it "glisten" with like sparkling dots of light, based on the changes between camera and the ground.
I am wondering what would the general logical approach be to do this ? I am still learning shaders and am trying to do this to learn more with them. But i've not mastered the way to think in terms of shaders yet so i am struggling to think of the logical approach to make the effect.
Any suggestions ?