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On 31/3/2018 at 11:54 AM, Krypt0n said: float Noise(float2 uv){return frac(sin((uv.x+uv.y)*199.f)*123.f);}
float Noise(float2 uv){return frac(sin((uv.x+uv.y)*199.f)*123.f);}
I just visualized this one (i.e. without the time) after rounding (so only binary values/black or white colors).
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