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Matali Physics 4.0, the fourth major version of Matali Physics engine released

Started by January 14, 2018 10:38 PM
0 comments, last by komires 6 years, 10 months ago

We are pleased to announce the release of Matali Physics 4.0, the fourth major version of Matali Physics engine.

What is Matali Physics?

Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined. The engine is available across multiple platforms:

  •         Android
  •         *BSD
  •         iOS
  •         Linux
  •         OS X
  •         SteamOS
  •         Windows 10 UAP/UWP
  •         Windows 7/8/8.1/10
  •         Windows XP/Vista

What's new in version 4.0?

  •          One extended edition of Matali Physics engine
  •          Support for Android 8.0 Oreo, iOS 11.x and macOS High Sierra (version 10.13.x) as well as support for the latest IDEs
  •          Matali Render 3.0 add-on with physically-based rendering (PBR), screen space ambient occlusion (SSAO) and support for Vulkan API
  •          Matali Games add-on

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Main benefits of using Matali Physics:

  •         Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit)
  •         Advanced samples ready to use in your own games
  •         New features on request
  •         Dedicated technical support
  •         Regular updates and fixes

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The engine history in a nutshell

Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010, and it was further developed to July 2014 forming multi-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014, was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned, and the engine was released solely with a new native core written entirely in modern C++. Currently the engine is intensively developed as an advanced, cross-platform, high-performance 3d physics solution.

 

If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.


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