7 hours ago, Dramolion said:
I dunno 'bout that, when i played it i was struggling with to figure out the combat formulas,
(50% standard hitchance, 10% in/decrease for every stat-point?)
It's somewhat more complicated than this. As you progress through the game, you unlock additional types of attacks. The full rules are:
To hit, attack skill + 6d - d6 roll has to exceed defense skill + shield + d6 - d6 roll
If the attacker's roll is 5 (+6-1), it's a critical hit (always hits, ignores armor, deals double damage)
RANGED attacks ignore defense skill
SKIRMISH or MAGIC attacks halve it (round down)
Shields perform at 150% against SKIRMISH attacks (round down)
They perform at 200% against regular RANGED attacks
GUNPOWDER attacks ignore shields
MAGIC and LIGHTNING attacks halve the shield value (round down)
MAGIC SHIELD spell adds 2 to the shield value after the rules above were applied
ILLUSORY attacks ignore shields, including those created by MAGIC SHIELD spell
If an attack hits, attacker rolls for damage, defender's armor value is subtracted
AP (armor piercing), GUNPOWDER and LIGHTNING attacks halve armor value
FIRE attacks ignore armor
Critical hits ignore armor
STONE SKIN spell adds 2 to the armor value after the above rules were applied
ILLUSORY attacks ignore armor and effects of STONE SKIN spell
I got your point about simplifying combat to the point where you don't have to issue any orders during fights. I'll meditate on it.
1 hour ago, Kavik Kang said:
Another thing you should know about phased turns is that most people get an important aspect of how to use them backwards. You natural instinct is that if something is faster, it should move first. This is wrong. If something is faster or more agile it should move last, which represents its ability to react to the slower thing. The actual term here is "initiative", which most often translates to speed and agility. But, actually, anything that should justifiably "have the initiative" should move last and attack last.
Thanks, Kavik Kang, I'll take this into consideration.