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[Android] Xmas Hell

Started by December 19, 2017 12:24 PM
0 comments, last by Noxalus 6 years, 11 months ago

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Hello world! :)

I'm here to present you a little Android game I made for christmas, exclusively on my free time, for fun (free, no ads, no in-app purchases) and using MonoGame.

It's an hardcore shoot them up where you have to defeat the ten Santa's minions. There are achievements and leaderboards for every boss.

main-menu.thumb.jpg.74c7c8887f5a7ec29b5dc59953130e90.jpgboss-selection.thumb.jpg.3f9cac7d1835802eb235fdcd65e85a44.jpgxmas-ball-2.thumb.jpg.fa96541f4b50bb823dac0461ec0d858e.jpgxmas-bell-2.thumb.jpg.6b18d9962700c852261ca6a3205be416.jpgxmas-candy-3.thumb.jpg.65183b18665f313e32d779e378c634ba.jpgxmas-snowflake-2.thumb.jpg.eae89f5c21a43212e34d2f6c4b36b40e.jpgxmas-bell-4.thumb.jpg.19e4cb0b2e4fd248bb3e17d466edf8e6.jpgxmas-candy-4.thumb.jpg.5b0e0e4de6c2b2ce0dd6d622d2e2f002.jpgxmas-snowflake-3.thumb.jpg.affdbc608645bd801e01efb93682ce2c.jpgxmas-bell-3.thumb.jpg.d35f2ee076bcd761d18691eb74a86455.jpg

If you accept challenges, you can try the game here.
It's an alpha version, so please give me your feedbacks to enhance the experience until I release the final version for christmas ;)

For whom that are interested in technical details or the story about the game developement, it under this line.

Spoiler

 

Since 2 years yet, we decided with a friend as a challenge to make a small mobile game related to christmas with simple rules: the developement must start at the end of the year (end of october or at the beginning of november) and we have to release it on a store before the december 24th. The main goal of this is to learn new technologies, new way to make assets, etc...

The first year, I learned to use Libgdx, a game framework in Java, in addition with Box2D to handle a semi-realistic physics. At the end, I published a game called Xmas Tower, my very first game released on the Play Store.

This year, I wanted to written the game in C# using MonoGame. And this time, the idea was to make a danmaku using BulletML, an XML based langage to describe bullet patterns.

For the artistic part, I discovered the wonderful world of vector graphics with Inkscape, which allow any developeur without artistic talent, like me, to make its own game assets. I switched in the middle of the project:

C7PgoTnX4AIke00.png:large

In parallel, I also learned to use Spriter to make 2D skeletal animations, that works pretty well with vector graphics.

I also took time to understand the importance of having CI and used AppVeyor in combination with HockeyApp to quickly provide test versions on Android.

Please note that the game is open source and available on Github here.

I'm not really talkative, but sometimes I write some messages on my current progress on Twitter, if you are interested, it's here.

 

 

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