17 hours ago, Abram Jones said:Have you attempted to make a game that does this? If so I would like to see it. I am working on one that incorporates all these economic elements that you mention (including multiple currencies)
Well I have a blog you can check out
However that being said, I've only just finished up the type of engine I'll need to capture what I envision for this game. I've attempted to make this game reflecting better economics four times. The first one was an expanded rule base for Axis and Allies that incorporated trade, but at that time I had no clue how the economy works and nor did any of my friends, It was all guess work. The second was a Visual Basic project I made where you could assign your population to various industries such as Manufacturing, Mining, Energy, Transportation, Agriculture and Banking. I made it so you could freely choose how much money you wanted to inject in the whole system. I was headed somewhere with the idea but it had major flaws and limitations to the approach. The third focused more on individual people and was made in Visual Studio. Again I ran into concept limitations and got caught up in over-complication of useless things.
Now my final approach is to create a 3D world where individual people are simulated, each with their own respective needs. I'm hoping that I'll be able to programme a successful simulation much like Sim-City. In Sim-City you zone out the land and build infrastructure and the game simulates the evolution of a city depending on your zoning choices. Well similarly I'm hoping to create a Sim-Civilization cross where depending on the zoning, policy and building choices you make, those choices will directly determine how wealthy and powerful your people will become, along with what they practise, believe and invent, reflecting a society. I've narrowed down my approach to early/primitive societies. I have no idea it its going to work, or if it'll be fun, but I'm going to take a stab at it.
How about you? What is your game all about? What's your angle?
17 hours ago, Abram Jones said:I did a quick search for Imperial 2030 and it looks like it can be played online. I may check it out... can you give any details on the economic tools the game has?
The game has 6 playable countries, U.S, Europe, India, China, Russia and Brazil. Each player is able to purchase bonds for any given country. If a player owns the most bonds of that respective country they are able to play as the military element on the country in question. As a country expands its borders it earns more money ( and is able to pay out rates on bonds, bonus money to the owning player, and increase it's military presence ) through taxes. Every so often the bonds pay out a rate to the players which the players can then use to buy more bonds. Players are not limited to which country they can buy bonds for, and they don't need to own a majority stake in a country, in which case they play as the Swiss Bank. They player with the most wealth at the end wins.