1 hour ago, Flakky said:
First option we have is to use some Kinects v2.0 + PS Eye and Move. It will cost around 500$ + 1000$ for IPI Soft wich can record and convert all the animations.
This is a good path but you don't need expensive software. Blender is free and lots of motion capture enthusiasts have made software for it.
The quality you get depends on your capture device and artist, but you will only get large animations. It works well for games.
1 hour ago, Flakky said:
Another option is to use 8+ cheap FullHD 60fps cameras (~500$), any black sport suit (~100$), small balls (paint them with reflective paint)(~50$), and some lights(~50$). Use it as studios do with Motion Bluilder (1000$).
A few pains here. 8 camera's is a lot of work to clean the output from them. Without a full production team this is just going to be a pain.
You don't want reflective surfaces, not for your cloth or your trackers. The more reflective a object is the less it keeps it's original color.
Here is what I recommend for this kind of work:
Download Blender.
Get some colored stickers, the dots but the large ones. Ping pong balls work better, I have home made markers that I use for mine(colored paper with hooks).
Get a long sleeve shirt of one color, no pictures or anything on it. Get long pants of one color. The color should be a odd one like neon pink. Cheaper cloth is better.
A huge cloth of a single color, again the color should be odd. Don't get silk, a cheap cloth works best. When selecting a cloth it should reflect as little light as possible and shouldn't have very white edges when you fold the material.
You need 3-4 cameras. They don't need to be the same quality, your mobile will work. You can also use one if you do 2D animation or are willing to do the same action 3-4 times and cleanup the difference latter. I use the mobiles I keep around for testing my games.
Some skin safe markers is also needed for face capture, but you will find this is a huge pain to do; even with pro tools it's a pain.
This will be enough to get started. Start small, like capturing your arm and move up as you perfect it.
I really recommend Blender over any other software for this. It's used all over the world in professional productions and because of it's opensource nature, it works with all kinds of formats and files.
Blender also has a huge community of motion capture hobbyist, meaning that it has tools for dealing with less than perfect capturing results.