Hi!
I've recently started with opengl and just managed to write my first shader using the phong model. I want to learn more but I don't know where to begin, does anyone know of good articles or algorithms to start with?
Thanks in advance.
Hi!
I've recently started with opengl and just managed to write my first shader using the phong model. I want to learn more but I don't know where to begin, does anyone know of good articles or algorithms to start with?
Thanks in advance.
Hi!
Maybe you could go for PBR, learnopgl has a really nice tutorial with theory and code. If that looks like too much there are also other techniques like cell shading or maybe you could try to implement a post processing effect like bloom