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Is it possible to alter the behaviour of the hardware tex lod logic?

Started by November 21, 2017 09:00 PM
1 comment, last by MJP 7 years, 2 months ago

I want to change the sampling behaviour to SampleLevel(coord, ddx(coord.y).xx, ddy(coord.y).xx). I was just wondering if it's possible without explicit shader code, e.g. with some flags or so?

No, you can't achieve that through sampler states or SRV flags. You'll have to explicitly call SampleGrad in your shader.

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