As a RPG player over the years i saw how some great games fall just becouse of some tiny lill problems .... grinding and money( same for MMO's and Single Player)
Why? well im not 100% sure but i think its becouse studios invest most of the funding in something i think its... i donnno foolish and i mean the big Graphics subject.
Yeah ok Greaphic is important .. but is it ? when u go to a dungeon first u are impresed by it , but are u the second time the same ?. I ain't
From what i saw in the new games over the year is a lot invested in graphics and less in gameplay ... thats why we cant play a game if we dont have a NASA configuration PC but we only play it once or twice and then u get bored ..and so we get to our second problem Grinding (i can imagine the reviews" ha ha ha troll troll troll toxic toxic toxic ) but i am right!!!
We get BORED so quicky becouse is all the FUC*ING same same sistem on lvl growing same sistem of PVE ,PVP,PVPVE and etc. all that kind of sh!t
I have some that i think they could be a bomb in MMORPG industryse lest get into it and this isn't all its only 30% of them im hoping for a studio to reach me
3 races in game
each race have 9 classes
so a total of 27 classes (unique)
each race has his own unique world and allmost cant interact with other races
imagine the world as a triangle .At the bottom the town and NPC on the way to the top harder mobs until u need party for farming here in this area is a posibility to be teleported in a bubble with another party from another race and u have to PVP winner gets 10% of all acumulated xp of the losing characters just one thing all of them must be in a certain level range .
this game is P2P and F2P
Why P2P i dont need to say why but how both ?
Players can earn tokens or something from playing as the dungeon boss , building dungeon and quests ..... yes players build dungeon plays as the evil big huge dragon and get payd for it thats not all they win a lot more if they dont let the chalengers win .Why ? becouse im sick of the AI and big dmg scores that a boss needs to compesate the players skill... with this u cant calibrate a dungeons dificulty more easy .Why build dungeon becouse its fun there are other games who did it and its creative .Why quests ; in my game i dont want 2 same quests and i dont mean just 1 story line with 200xxxxx quests no.... players create quests for what the game needs and they earn tokens to be able to play my game
No character as a bubble in calculating dmg . So if my sword has 13 dmg and u have 100life and 3 DEF i should do 100+3-13? noooo HELL NO if i have a 3 dmg knife and i stab u in the brain or heart uf freaking dead or allmost dead so... particular dmg depending on the damaged area head legs arms etc
these are only some of them and as u can see they are only gameplay ideas becouse they are the ones that keep players in your game not the graphics
Thanks and soory about the bad english