I'm using FacePunch networking for Online gameplay in my upcoming Steam title. Newly created accounts, are limited until they spend $10.
I need to test a 32 player game, so this is a problem.
Is there a way around this (Excluding running a Beta)?
Testing Multiplayer with Steam, bypass limited accounts?
MonoGame development + UWP
Are they tied to the application as developer accounts? That should bypass the protections for the application.
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