Advertisement

Testing Multiplayer with Steam, bypass limited accounts?

Started by November 07, 2017 03:35 AM
2 comments, last by Mulet Semmens 7 years ago

I'm using FacePunch networking for Online gameplay in my upcoming Steam title. Newly created accounts, are limited until they spend $10.

I need to test a 32 player game, so this is a problem.

Is there a way around this (Excluding running a Beta)?

MonoGame development + UWP

Are they tied to the application as developer accounts?  That should bypass the protections for the application.

Advertisement

Yep, that will let me get the accounts I need to setup a huge test.

Thank you for pointing that out, it was causing some other trouble for us.

ifuyhj

This topic is closed to new replies.

Advertisement