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Questions on buffers and their lifetime in GPU memory

Started by November 01, 2017 01:29 PM
10 comments, last by chiffre 7 years, 3 months ago
3 hours ago, SoldierOfLight said:

No, UpdateSubresource isn't the same as CPU access flags. See the MapOnDefaultBuffer member of D3D11_FEATURE_DATA_D3D11_OPTIONS1.

You are absolutely correct, I feel like an idiot now. Should have looked that up/tried it in code before. :/ At least I learned something. :D This pretty much concludes my barrage of questions, so I'll get back to the practical side. Thanks again to everyone!

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