Hi there gamedev community!
I am currently developing a horror mobile game on android. I am stuck at the dilemma of multiple choices. What kind of approach should I take in terms of development and design?
From user experience perspective would you rather have that third choice? Or would you rather play a game that has white or black consequences instead?
On the other hand I have been initializing buttons for each action in the game but then it turned out to be resource wasteful, so what I thought about was to create a handler with an integer flag, whenever the player clicks on the button the flag is incremented or decremented so next time the button is pressed a different method would be chosen from the handler.
I hope I'm being clear, if you have any questions please ask for further explanation.
TL;DR: I would really appreciate getting help in the methodology and design of developing a choice based game.
Thank you for reading.