A character could be made very thin or see-through(showing only the outlines)
1 hour ago, Yotingo said:
How would you do a Rhythm Third Person Shooter?
difficult question, i 've only played one or two rhytm-games,
i recall there was a rhytm-racing game that worked very well since racing is about movement and "notes" could be put in different lanes and the character/car would have to collect them while racing.
Shooters, on the other hand, are about aiming.
I think having a known rhytm/sound playing and while a certain (loud) note would sound it would five/tenfold all points a player gets for killing monsters would constitute a rhytm-shooter.
I wasn't saying 3rd person is better then 1st person btw, I was just thinking about some 3rd-person action games where combat is more melee-orientated and somethiplayng like "rhytm" is easier to imagine.
If you're going for shooting + rhytm you may want to think about 2D-sidescrolling though,i recall some later sonic-games(2d action/jumper/platformer) going realy fast and the soundtrack being adapted to the gameplay,and i think this may be some half-form/first-attempt at action + rhytm BEFORE the rhytm-genre was actually discovered.(as far as shooters + action/jumping/melee is concerned, a (level-)designer can easily combine these by depleting/replenishing ammo)
You countered my question with your own question, so i have two more questions for you:
1) Are you making this game or just discussing it ?
2) WTF are rhytm-games ? i know about guitar-hero which you're not trying to make and a racing-cross-over, and a cross-over with RPG would be so easy it would go unnoticed,
but it appears to me you don't have a clear idea about how a 1st-person-shooter + rhytm would PLAY like, correct ?