I'm pretty new to the industry so it's early days for me. I'm looking to put together a demo reel of music to market myself as a composer/producer of game music.
Does anyone have any advice on optomising a game music demo reel to cover key themes and functions to best make it relevant to developers in today's market?
Should I look to cover a niche (I tend to create pretty abstract stuff that probably best suits sci-fi), or try to cover as broad a range as possible?