Hi, community.
BRE is a rendering framework or engine (under development) which purpose is to have a codebase on which develop techniques related to computer graphics and also to apply the stuff I learn about DirectX 12. I just write a series of articles about its architecture, problems, limitations, techniques, passes, scene format, etc.
Its main page is located at https://nbertoa.wordpress.com/bre/
You can access the different articles I wrote about it in the following list
BRE ARCHITECTURE SERIES PART 1 - OVERVIEW
BRE ARCHITECTURE SERIES PART 2 - MANAGERS
BRE ARCHITECTURE SERIES PART 3 - HELPERS
BRE ARCHITECTURE SERIES PART 4 - SCENE FORMAT
BRE ARCHITECTURE SERIES PART 5 - SCENE GENERATION
BRE ARCHITECTURE SERIES PART 6 - RENDER MANAGER AND COMMAND LIST EXECUTOR
BRE ARCHITECTURE SERIES PART 7 - GEOMETRY PASS
BRE ARCHITECTURE SERIES PART 8 - ENVIRONMENT LIGHT PASS
BRE ARCHITECTURE SERIES PART 9 - SKYBOX PASS
BRE ARCHITECTURE SERIES PART 10 - TONE MAPPING PASS AND POST PROCESS PASS
BRE ARCHITECTURE SERIES PART 11 - AMBIENT OCCLUSION PASS
My intention is to share my knowledge and also receive feedback/improvements.
Thanks! And hope you find it useful