Advertisement

BRE Engine Architecture

Started by May 21, 2017 06:28 AM
3 comments, last by nbertoa 7 years, 8 months ago

Hi, community.

BRE is a rendering framework or engine (under development) which purpose is to have a codebase on which develop techniques related to computer graphics and also to apply the stuff I learn about DirectX 12. I just write a series of articles about its architecture, problems, limitations, techniques, passes, scene format, etc.

Its main page is located at https://nbertoa.wordpress.com/bre/

You can access the different articles I wrote about it in the following list

BRE ARCHITECTURE SERIES PART 1 - OVERVIEW

BRE ARCHITECTURE SERIES PART 2 - MANAGERS

BRE ARCHITECTURE SERIES PART 3 - HELPERS

BRE ARCHITECTURE SERIES PART 4 - SCENE FORMAT

BRE ARCHITECTURE SERIES PART 5 - SCENE GENERATION

BRE ARCHITECTURE SERIES PART 6 - RENDER MANAGER AND COMMAND LIST EXECUTOR

BRE ARCHITECTURE SERIES PART 7 - GEOMETRY PASS

BRE ARCHITECTURE SERIES PART 8 - ENVIRONMENT LIGHT PASS

BRE ARCHITECTURE SERIES PART 9 - SKYBOX PASS

BRE ARCHITECTURE SERIES PART 10 - TONE MAPPING PASS AND POST PROCESS PASS

BRE ARCHITECTURE SERIES PART 11 - AMBIENT OCCLUSION PASS

My intention is to share my knowledge and also receive feedback/improvements.

Thanks! And hope you find it useful

Wow, looks nice. Good job.

Advertisement

Thanks, newtechnology!

So great Nicolas. You are great by sharing this with everyone!

Hope your dreams come true.

Being like this something nice is happening to you for sure. :wub:

@#include Graphics: Thanks!

I just added 3 videos to show BRE.

">BRE Demo #1: Physically Based Rendering

">BRE Demo #2: Normal Mapping


">BRE Demo #3: Color Mapping and Height Mapping

This topic is closed to new replies.

Advertisement