Hi there,
I am currently trying to render nebulae in space. I have already managed to render the semi-transparency order-independent, but I'm stuck with the problem that when I render multiple axis-aligned planes, it looks like a grid when you look from a steep angle (see attached file).
Is there a way to fix this? I have to be able to move in space and into/within nebulae, so just rendering a sky dome is not possible I guess. Rendering spheres around the particles could be an option, but for this there is the problem that spheres overlap and therefore it may look bad, too.
Edit: I could multiply the transparency with the dot product of the plane normal and the normalized vector between the point on the plane and the camera. I will try this and tell you the results.
Edit 2: This looks better (see second attached file), but I still have maxima at the vertices because colors are interpolated...