A tycoon game, you produce and sell a product to several regions.
I always hated distribution in those games. You made a factory in region A then make it produce 5 products and send those to region B,C,D,E. Then you make a new factory in region C which again produce 5 products and decide to which region they will ship it (now you have 2 factories and 5 regions), then you replace one product, so you have to adjust factories but then the production and distribution does not match because it has lower demand in region E and the capacity of the second factory is too low because it's not upgraded and... ARGH!!!! At this point the game turns out into a hell where I spend like 80% of my time adjusting wat to send wher (and usually I need to adjust it each turn). It was not what the game was meant to be! Distribution is soooo demanding (and boring), it takes over the whole game!
Ideas how to trim distribution? It could be more abstracted, automatized, whatever. As long as it does not make the player to focus on it (the focus should be on other, more interesting, parts of the game).