Hi,
i was reading about interactive storylines and emergent gameplay in videogames, which i think is something desiderable because after all we're talking about videogames and not movies/books, so the player is expected to have an active part in this experience, not passive like movies, by definition of game.
So , the more freedom the player has in changing the game world and story , the better, despite such a game design may cost a lot nowadays, but i wish it to be the future trend.
It is better when the player is able to find his own solutions to the problems presented by the game, when the puzzles/problems in the game offer choice on the number of possible solutions to them, and the progress and storyline (if any) should branch on a different path based on how he solved each problem, and on what actions he made.
And i don't think multiple endings of the game are required, a single ending is already good if the player has many ways of getting to it.
Now i want to ask you all , are there good titles that satisfy this request?
So that i can check them out for fun&inspiration.
From what i've read, the following categories of games may satisfy the requisites above, but i have some arguments to share with you and i would like you to comment on my considerations.
----- Visual novels -----
They say that the only games that offer, at the same time, good AND interactive/branching storylines so far seem to be visual novels, like Shadow Of Destiny (PS2/XBox/PC/PSP).
The big problem with these ones is that they explicitly require you to see all/most of the multiple endings to actually understand the story, as each of the story path is just a piece of the story which doesn't make sense by itself.
So it is like the game has a single story at the end of the day, no? The designers just used this trick to lenghten the time to finish the game, because in each play there are some scenarios common to multiple story paths.
Usually, visual novels present puzzles to solve with multiple solutions, and the story will evolve in a different way based on which solution you find among the possible ones.
And that would make sense for a game, it actually means that the player has choice.
BUT if you, designer, force me to re-play from the start many times to find ALL the solutions for each puzzle, in order to finish the game, then there is not a real choice.
It is like each puzzle actually has a single solution equal to the sum of all of its solutions, because i am required to replay the game to find all of them, right? (not sure if i explained it clearly ) .
So the only real choice left in visual novels is a very basic nonlinearity, that is the ability to walk through the different story pieces in the order i wish, but hey... nothing new here, since even the old 8bit/16bit games had the choice for playing the levels in any order, ex. Super Mario games, Bumpy (MS-DOS), etc.
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----- Open-ended games -----
Open-ended , as far as i know, means all of those games without a main objective , so endless. Like Sim City or Dwarf Fortress, right? Or even Tetris if you play in survival mode just for the biggest score.
This type of games are designed specifically to have a lot of emergent gameplay, and possibly to let players build their own stories.
BUT one moment, the lack of a main goal is in contrast with a golden rule for games: when the player does not know why he's playing, does not know what is he supposed to do, he gets bored, he lacks play motivation because there is not a real challenge presented to him.
These games are like Lego for me, and i get bored too quickly, i don't know about you.
I've read somewhere that for these games actually the players are supposed to define their own main goal as well, but i can't think of some actually good/fun examples of it.
My biggest score example in Tetris, that i pointed out above, is a player-defined goal, but it's boring, no?
I need a challenge which is more... i don't know how to say, maybe "intelligent", or elaborate.
And about the storyline here.. well i think you already know that a story generated from emergent play usually isn't compelling. Nowadays the so-called procedural narrative is not so effective, compared to a good human story writer.
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About other games i've heard of in this context.., what about Fallout 3/4 ? What about Mass Effect series? Deus Ex 1 ? Alpha Protocol ?
Before buying them i am curious to know if they have a gameplay with both actual choice, good storylines and an interesting main goal/challenge, in other words if they are or not the state-of-the-art when it comes to interactivity.
p.s. About Fallout, i am skeptical after reading here: http://www.gamefaqs.com/boards/220-rpgs-everything-else/67934771
Quote: "Sure, Fallout gives you choice, but it only changes the way people view you, not the actual story. So it would be on an even deeper level."
Fable 1 has the same problem, right? Whether you behave good or bad only affects how people see you, but the story remains the same, so the moral choice is not very useful there.