Caveman 3.0: implementing rock toss and similar mini-games:
I have a few mini-games planned that are similar to rock toss (throw rock at target for score).
I was thinking of using the combat engine, dialog options, and AI to implement it in-game, as opposed to a separate mini-game module.
example:
imagine if in skyrim you could challenge an NPC to an archery contest, and you would both shoot at a target and the game would keep score. and there would be color dialog like "nice shot", or "ha! top that one!". you might even get a dragon attack in the process, kill it, then resume the contest.
compare to the lockpick mini-game in skyrim where you go to a totally separate screen, almost like a separate stand alone game inside a game.
Could this work?
if so, how should it work?