Before, I recite my idea, does anyone have any GDD templates for very in depth games(highly modifiable too)?
I am taking all the steps to create a game of large scale. I plan to be the main programmer/designer. My background is modest coding and an extremely handsome amount of story telling. My company is project return. I've recently just bought the domain projectreturngames.com and expect the site to be up and running in a hard 5 months. I plan to make a great game.
High Concept Line: An intelligent boy gets into mischief when he develops a time machine conflicting the future that will begin chasing him around in a highly technology advanced world.
I will create the world and really design a future that is completely new and loveable. I plan to have an open world that is epic in multiple facets. A very detailed non-level-based system. Graphics are still debateable. A weird art style is in the work with the "scheme" of time travel.
I have yet to read any design books but plan to do so. I'm also diving into a lot of coding. This is completely a hobby project to play with code. I wouldn't be surprised if I didn't finish the game, but that doesn't mean I won't try or am not capable.