I have text parser based game, and I want to collect analytics on phrases the player enters that don't get a proper response. Mainly for beta-testing (though it would be nice to have it in production code too, but I understand the volume of data could be prohibitive)
I'm using Unity. I've checked out the analytics support included with Unity, but it's not really suited to tracking arbitrary strings (you would use up your "analysis points" very quickly).
Does anyone know of any other quick and easy solutions I could use? Worse comes to worst, I can just have the game store the data in a file on the player's computer and then have them email it to me. This only works on PC/Mac of course - ideally I'd want it to send the data to a webserver so it would work for WebGL, etc... too. And then they can just play the game, and I can see the data online somewhere.
I lease space on a webserver for hosting downloads, etc..., but I'm not very fluent in web development, so I don't feel like writing my own service that would handle these submissions.