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Did you know GDNet turned 17 today?

Started by June 17, 2016 04:12 AM
16 comments, last by SymLinked 8 years, 7 months ago

I started lurking eleven years ago, sometime this month, but held off joining until September.

Isometric was all the rage. Voxels were too slow.

Some types of voxels, anyway. :P

I still remember picking up a book on game development - I think maybe one of the isometric ones - edited by Andre Lamothe and published by someone I can't quite recall (had the black and neon green covers). There was an ad flier in the back pages of the book for GDNet. My first reaction, upon pulling up the site on my shiny new cable modem, was incredulity. For some reason or another I wandered back a few months later, and lurked for a while before registering my first account.

With rare exceptions, GDNet has been an almost daily stop for me ever since.

Feels weird to think that it's been so long.

I have that book... I think it's Isometric Game Programming with DirectX 7.0

There was some really cool information in the isometric forums and articles sections on the old site. I wish there was still a forum for those topics, but it's dated, I suppose.

Eric Richards

SlimDX tutorials - http://www.richardssoftware.net/

Twitter - @EricRichards22

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Happy Birthday!

I went by another handle slims2humble when I first joined. I don't remember if that was 1999 or 2001. But I've been here for awhile. Who remembers the Javascript fiasco where users could cause the letters to revolve around the post?

Beginner in Game Development?  Read here. And read here.

 

Happy Birthday!

A floorcaek is well deserved

http://i.imgur.com/kFK4w.jpg

Wow, congrats! That means I started lurking one or two years after it's inception...

I started lurking eleven years ago, sometime this month, but held off joining until September.

Isometric was all the rage. Voxels were too slow.

Some types of voxels, anyway. :P

https://en.wikipedia.org/wiki/Comanche_(series)

Heh heh

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I was here even before gamedev existed ( game programmers megasite and game programmers 99).

good old days of webring and taking notes of the link section of a website...

Today is also exactly 16 years since I joined. It's good to see GDnet is still alive and well (unlike flipcode, anyone remember that one?).

That was a time where OpenGL 1.2.1 or DirectX 7 were the APIs to code games for Windows. There was no Unity or Unreal Engine, you had to make the games yourself, like a real game dev. I also remember the four elements competitions (the young kids would call them "jams"). I wouldn't mind having those back again.

Where has all the time gone? I feel old now... -_-

And a few years before that, was the time of creating your own software renderer. There was no OpenGl 1.2.1 or DirectX 7, you had to make the games yourself, like a real game dev.

But yeah, I don't know where all the time has gone. :)

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