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Great Monsters Of Our Times

Started by November 20, 2001 08:33 PM
79 comments, last by SpittingTrashcan 23 years ago
quote: Original post by Anonymous Poster
Also, those zombies in Thief. Basically, everything in that game made me startled, but those damn zombies.. I remember jumping back and falling out of my chair after seeing it come for me.


Yeah, those zombies were nasty...most games I can play late into the night with the lights turned off, but the "undead" bits of thief, no way. I think it was the unpleasant shuffling sounds and the sudden intake of breath they took on waking up. Even an boring old zombie can be made really scary with good sound effects.

Also from thief, the giant spiders. That game almost gave me arachnaphobia for real (I`m not kidding). Big fat waist high spiders that could jump 8 foot in the air, and hung around in dark corners. They also ran faster than you could retreat, so if one caught you you had to turn and run. I think what made them frightening was the way they took you by surprise. The whole game was about sneaking up on your enemies and it was a real shock when they snuck up on you.
It is dark. There might be grues.
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I think a great enemy was the ''hunters'' from resident evil 1. it made is so much better with that vid thou. the one where you saw them coming out of the pond and come towards the mansion. after you killed the first one, i think there was a lot of anticipation waiting for the others. Also what about the knife wielding bleeding babies on silent hill? they scared the apsolute crap outta me! Back on Res evil , i HATED the giant spiders. i just hated them completly. they looked really scary.

Yes i know im a big wuss
Don't tell me my computers slow, all computers run at the same speed... with the power off.
I''ll try to keep this short.

The Ankheg from Baldur''s Gate. The first time I saw one I was level 3 or so with maybe a short sword and some leather armor. Suddenly these huge beasts erupt from the ground spitting acid at me and killing my party in one hit. Youch.

The Phantasms/wraiths/creepy transparent shadow dudes from Pathways into Darkness. This is a real oldskool Mac game created by Bungie. These Phantasms could only be killed by a special blue crystal artifact..but I didn''t know that the first time I met one. Bullets and conventional weapons are harmless..and to top it off the blue crystal may shatter after so many uses so you were always paranoid.

The Trow from Myth: The Fallen Lords. Another Bungie game..the trow are basically giants made of stone that kick your men into giblets. Seeing one of these hulks march through your army and kicking them aside like so much dust was pretty unsettling.

Hm..those are the only ones I can think of at the moment. Must be the best ones if I remember them?

I''ve been playing Wizardy 8 for about a week now (a couple hours each day -- no marathons yet)... the way it''s going, they may start to have the market on enemies.

There are two enemies that have gotten me so far, a Hagor (think one of those dog things from Ghostbusters), and, I can''t think of their name (since I''ve only seen them once), but they''re things that look kind of like Juggernaut from the X-Men -- I walked out the door and BAM, I''m getting my butt kicked.

---<<>>---
Chris Rouillard
Software Engineer
crouilla@hotmail.com
---<<>>--- Chris Rouillard Software Engineercrouilla@hotmail.com
Aye, the thief zombies. Passing near a dead zombie on the ground always gets a knot in my stomach.

A few days ago I played Thief, the second level (the one with the haunted mines bellow the prison). Playing like a Master Thief I was, expert difficulty, no savegames, no lights, at night. And I was good, sniping spiders with my bow, jumping on thin edges at 15 meters high, running in circles around the zombies, all cool. Then I got near the prison and found two hammerites talking. Listened to their conversation, then they moved on. Trouble was one moved on straight on me, and I had nowhere to hide, suddenly I''m face to face with the bloody hammerit. "WHO GOES THERE" No time to answer, just ran away, jumped in the underground river, swimmed across a few rooms until I lost the guy. Then as I realised I entered a dead end room and turned around, i saw the hammerite running at me through the water, barely two meters away from me. I screamed, he killed garret, garret screamed, I turned off the computer and ran..
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Grue.

Mysterious. Lethal. And scared the ****ing shit out of me even when it wasn''t there.


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Never eat anything bigger than your own head.
--------------------Never eat anything bigger than your own head.
when i was like 5 we had a mac plus and there was this game and it had a ghost and it was scary and i didnt like it and i though o no its going to eat me but it didnt but i ran anyways and it followed me and i said no no no please dont eat me and it didnt say anything cos mac pluses can only beep but i said no no dont eat me please and it didnt cos the game wasnt that good but i ran anyway cos if technology developed too fast then he might be able to eat me soon and please dont bring the people in white coats they put me in the white box and with the pointy needles and.... the sleep after the .... needles...no...dont......hurt me....

"I see the internet comes on computers these days...." - Homer
Deathclaws from Fallout are my favorite. I think they were good not just because of how they looked, but because they were so rare and so much scarier than anything else I''d encountered in the game.

I think one secret to a making a good monster is that it should change all the previous rules the player is used to. After the player is used to dealing with the "footsoldiers" for awhile, they come to expect challenges to come at them a certain way. Then you break the rules. Quake''s Fiend is a good example, where after fighting monsters that can only move so fast the player is confronted by something that comes screaming and tearing at them in leaps and bounds.

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Just waiting for the mothership...
--------------------Just waiting for the mothership...
I don''t think anybody mentioned the big green pit-beast from Half-Life with the tall tentacles that could only sense by sound. That was a really awesome segment, because the level was designed around a bad-ass monster that was totally unique. You could create distractions and run past it, or just try to go really slow and hope the beast didn''t hear you.
Narcusmy homepage:http://www.pcis.net/amenzies

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