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Where can I get this type of models?

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2 comments, last by Jon Alma 8 years, 1 month ago

I really, really, really suck at working with graphics, I just don't have that skillset... And I can't afford to pay someone to do it for me nor do I know anyone who could help me out.

So, is there a place where I can go and download 3D textures for an isometric browser game? For free or really cheap, considering my finances.

If there isn't, tell me so too!

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There's one issue with free graphics - typically it's leftovers.

Something that was made for some project, but either project didn't came out, or art was rejected.

So you won't find complete set of art, it will be a bunch of pics in different style, different color palette, different sizes.

Anyway, here's some links:

http://opengameart.org/

http://www.blendswap.com/blends

http://kenney.nl/

Turbosquid has lots of free stuff too. And textures.com (formally CGTextures) also has tons of free stuff.

vstrakh has it right though. It is sometimes more challenge to find and make things fit your game than to just make it yourself. The reality is that art isn't as hard as it seems. Now, GOOD art is much more difficult, as in what dedicated artists do. But "acceptable" for an indie gamedev type art is much easier to do. I personally have gotten better at using 3d software to create my art, because it was easier for me to learn the technicalities of 3d space and Blender's GUI, and letting the renderer do the lighting and shading, than for me to learn anatomy, coloring, shading, lighting, etc... Other people are better at different methods, like pixel art, or using vectors...to each his own. But the point is that if the game's art is all the same style, and is done at an "acceptable" quality, though not necessarily great, it is OK. Also, programmer art is good enough to get the game going, and then if you find it takes off commercially, you may suddenly be able to pay for one of those dedicated artist gods to redo the graphics for you.



I would recommend looking at gametextures.com - there are pricing models attached (clearly explained on the site) and the textures are material textures in general (metal textures, wood etc) that I then tend to extract sections for when skinning models - so not ready made isometric object textures, but something easily adapted. From personal experience, where I am okay with the coding and modelling but rubbish with the texturing, the textures on offer has helped me turn programmer art into something will a professional feel - excellent texture and very good support (with even the option to request specific textures).

Jon.
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Legends from the Lost Realms

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