So the idea I have is that the monsters in this game will have a genetic code...and have genes the have dominant, co-dominant, and ressesive genes.
The thing is... when I think it through I come to a problem... If everything is deifned by the genes and the genes can, with breeding change, then the different types of monsters are just skins and I'm not so sure that's a good idea.
So I have 4 general sections currently...
Appearance (pretty limited due to me not knowing how to warp meshes yet)
Elemental Values
Stat Values (Used to calculate a different set of stats)
Stat Growth Values
I was thinking that I could possibly have each monster have a different number of gene slots with the ability to gain or lose them when bred. And then also only allow certain "genes" in certain monsters so that you could never get an Ice elemental monster from a Fire one Or something like that.
So any ideas? Comments? thoughts on whether i'm wrong about this being a problem at all?