Okay, so I don't know all the terminology yet. Just to be clear, I want to teach the class so that the students are learning the aesthetics of video games and ultimately producing video games.
As for what I need, I would like to know which kinds of software fit the following criteria:
1. Free
2. Doesn't take up too much memory
3. Easy to learn
4. Cool graphics (like 3d)
5. Allows for artistic creativity
6. Connects to the field (i.e. recognized as a valuable skill by game schools and companies).
Once I know what kind of software to use, I will train myself on it and then place it into the curricular structure I already have for my art classes.
I will also be reading on game concepts, skills and the field itself in order to translate that content into lesson plans. The students will figure out the software beyond the basics that I will teach them. I don't mind incorporating board games and related things into the course provided there's enough time for students to learn the software and produce work that looks great and which is original.
If you omit programming from game development proccess, there is left a big bunch of work that games consume. Let's start a little:
1. Even 3ds max is free for educational purposes, contact Autodesk, they will give per-student home copy, not only to you
2. 3ds max goes from shaping meshes to animation, and it is actualy an operation system with fully deployed script
3. Learn what makes a reason to learn I gess, to not waste students energy on software without perspectivity in itself
4. 3ds max, can render stills and videos etc., and can even boost real-time viewport- you can code arbitrary shaders for materials
5. 3ds max is most limitless software, yet sturdy, but fully customizable and scriptable
6. If you teach your students even the most basic 3ds max script they will become valuable shots in industry, trust me. Also, teach them information that producing graphics demands (verticies, normals, texture mapping, faces, light etc.)
But even if you teach a single point of what I have mentioned, You would provide them with a very valuable knowledge, that, I am not sure you would catch up into knowing too fast yourself from zero, but it still would make a big sence for you and students to actualy advance in it, you being most ahead.