No way I'm going to break the course up like that.
I'm not clear if you mean that you are now planning on looking at only one type of game. If you are, great. But if you don't put constraints on what type of game your course will be looking at then you will be faced with students making the decision for you and it will likely be broken down something like I described.
I'm still confused IS there a program with 3d ready made stuff kids can plug into backgrounds, collage-style???
No. Not as you're describing or hoping for.
So where do I get them?
That's one of those, "What have you tried," questions. You'll have to search for them on your own. Particularly because the assets that you'll provide will be dependent on what type of game you want the students to do if they're following your example closely.
Nothing I've said has been remotely arrogant. On the contrary, I have repeatedly stated that I am new to this, it's not my field, and I appreciate the support. As for the 2d comments, I already explained that I didn't know that was a touchy subject. I figured since I'd be talking to pros on this forum, you'd all be making things like that playstation madden thing- sorry.
To me, you seemed quite dismissive and arrogant to Tom in that very post to him. He just told you he's an educator himself and your response to him is in effect that he doesn't know how what's involved in putting together a course.
If you believed that we're all AAA professionals here in the first place then you should've approached us with more tact. If you were in an office in a foreign country and started using words considered crude and offensive it wouldn't matter that you've never been there before or are new to the language. It's the difference between referring to a piece of artwork by a master as a nude or as pornography. The onus is on you to know.
There are various professionals here at various levels (Have you taken a look at Tom's website? Particularly his product list?). Some work at AAA studios while others make a living independently. Others, like me, are hobbyists or are generally learning through projects that range from beginner to advanced to experimental. Although, personally, I'm not in the Game Dev industry I work professionally in IT, often with clients that aren't very technical.