Hi,
I know it's not related to voxels only. I started looking into them and found some cool works:
The whole scene looks warm and attractive, what makes it look that way? I know it's not geometry. What post-processing effects could have been used? Could ambient occlusion have been included?
How could it be achieved real-time in-game? I can see a lot of really bad looking voxel examples but I don't understand what is missing: