Honest question... I have difficulties understanding how Lumberyard should fit into the current Engine landscape.
For everyone that didn't got the news: http://gamasutra.com/view/news/265425/Amazon_launches_new_free_highquality_game_engine_Lumberyard.php
I get the feeling that amazon is just 2-3 years late. In the Pre UE4, Pre Unity 5 engine world their new engine would have rocked the boat considerably... not as much as UE4 did, as soon as the monthly sub was dropped. For that CryEngine just does not seem to be the right base... but still, before 2 big, entrenched players went "free"-ish, a totally free engine would have been very welcome, no matter the technology behind it.
Now, I see an engine that is not as well liked by the Indie community as others, a deal that is not as super cheap as it may sound (the royalities of UE4 and the free license threshold of Unity are generous / low enough to not matter too much, while the limitation on options for networking in lumberyards case might make this part of the game development more expensive), all from a newbie in the business that has no proven track record.
It looks like they just snagged the only fully featured big name engine out there that would be ready to make such a deal (given that CryTek is rumoured to have financial troubles for some years now), slapped a different name on it and added SOME new / different features that most probably don't plug the holes that did gap in CryEngine.
Did anyone use CryEngine in the last 2 years or so? Did they drop the archaic editor they had years ago for something newer and better? Is there any way this engine could be as efficient for smaller developers as Unity, or at least Unreal Engine 4?
Somebody on gamasutra guessed that Lumberyard would match the Fire Phones success.... really, Amazon, you might need to rethink your investment strategy.