Is there any place or book where I can find these combat systems on paper? For example rock/paper/scissors combat systems.
I understand the logic in it, but I don't know how to implement it. There must be many rules to make it fair. For example, the damage caused by a DPS to a Tank can't be higher per second than the dmg healed by a healer, otherwise the healer would be pointless and irrelevant. But even then, after a while, the healer will run out of mana and the tank will die, otherwise the fight could be infinite in time, becoming long a boring.
Another example, common in many games, is: if mage is able to attack first, rogue dies. If rogue attacks first, mage dies.
There are hundreds of thousands of games with this approach. To name the most famous one I'd say World of Warcraft. I don't want to make something like World of Warcraft, with 28342389498234 spells and 234283942394 talents.
It would be okay for me if it's only 2 abilities per class, as long as they are truly balanced. Where to start?