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Week Of Awesome III - The Afterparty/judging thread!

Started by
155 comments, last by Orymus3 7 years ago



Team: Unicore - Orymus3
Spoiler

WoA Posts: 4
Cross Posts: 12
Participation: 10
Final Game: http://orymus.com/MEDIA/WoA3_Orymus3_FinalDelivery.zip
Blogs:
http://www.gamedev.net/blog/2070/entry-2261406-day-4-final/
http://www.gamedev.net/blog/2070/entry-2261388-day-3-ugh-agh-gheeee/
http://www.gamedev.net/blog/2100/entry-2261355-week-of-awesome-iii-part-2-progress/

The last quoted journal entry is not mine.

Similarly, this is missing 2 of my blog posts (specifically day 1-2 and day 5).

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Team: Unicore - Orymus3
Spoiler

WoA Posts: 4
Cross Posts: 12
Participation: 10
Final Game: http://orymus.com/MEDIA/WoA3_Orymus3_FinalDelivery.zip
Blogs:
http://www.gamedev.net/blog/2070/entry-2261406-day-4-final/
http://www.gamedev.net/blog/2070/entry-2261388-day-3-ugh-agh-gheeee/
http://www.gamedev.net/blog/2100/entry-2261355-week-of-awesome-iii-part-2-progress/


The last quoted journal entry is not mine.
Similarly, this is missing 2 of my blog posts (specifically day 1-2 and day 5).


thanks for the catch, fixed it up.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Looking at the entry compilation (specifically, the .zip version), I see that Team "That Big Fat Chicken" has a folder, but an empty one--is this correct?

Otherwise, I've now played all of the games that would run under Windows XP--which, funnily enough, was most of them--I believe. (I might borrow a relative's Windows 7 or Windows 10 installation at a later stage.) I also just played Try. Die. Repeat. (Team hu3's game, I believe), the offline version of which I recall didn't work under XP, but the online, GameJolt version of which does seem to work in Firefox under Ubuntu.

There are some rather cool games there! There's also quite a variety of aesthetics: Endurion's Bunny Hop is cute-but-dark, DifferentName's Lich has a fun, cartoony look, Lactose's Death 'n Flowers is simply pretty, while Orymus' Death is Useful is oddly "metal", if I recall correctly.

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

Mechanics and gameplay

You walk in a landscape of rolling hills and try to avoid some black things (walking mushrooms?) that walk and jump around. I tried and tried and tried again to hammer the space bar as per the instructions but I could not for the bare life of me make the character jump. Makes me sad because I really wanted to play the game. The game without jumping is too hard. Could not get past more than the first hilltop before I died.

@DarkDroid

It works as planned the game is 100% beatable It just takes patience. There are 3 levels. If you are full lives you cannot move at all. If you have 1 death 1 heart you can walk. If you have 2 death hearts you can jump, but you cannot get 2 death hearts in the first level, because you loose. IE no jumping in the first level. Please try again and I hope you would re-consider your post about this because others will not play it at all if they read your review. At least try to get to level 2. Also the "undie" animation is VERY important to be that long in level 2.

BTW the not moving that you mentioned that is because you had no death hearts. So you cannot move until you get one.


Looking at the entry compilation (specifically, the .zip version), I see that Team "That Big Fat Chicken" has a folder, but an empty one--is this correct?


(-(\-) I swear i put them into that folder. welp, time to spend a few hours reuploading all the archives. *sigh*
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

I think I missed that folder, is it in this thread?

Postmortem is up;

http://www.gamedev.net/blog/908/entry-2261478-woa-iii-postmortem/

Remember to mark someones post as helpful if you found it so.

Journal:

http://www.gamedev.net/blog/908-xxchesters-blog/

Portfolio:

http://www.BrandonMcCulligh.ca

Company:

www.gwnp.ca

It's taking me much longer to review all the games thanI anticipated. I've already put two full days into testing and reviewing and I'm only about two thirds done. I don't know how official judges do it. :)

One more day of dedicated testing should do it and I'll post my results in a blog post and link it here.

- Eck

EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG

I don't know how official judges do it. smile.png

We make up scores by rolling dice, and then pretend we've played the game.

"Yea man, the aliens in this entry just totally threw off my magic missiles. 2 out of 10 stars."

Either that or we take the Amazon.com route, and start reviewing games before they're even released.

"Um, I haven't played it yet, but based on the publisher's marketing campaign it looks like it'll be incredible! 5/5"

Obligatory post-mortem (totally mandatory!)

http://www.gamedev.net/blog/2070/entry-2261479-post-mortem-on-death-is-useful/


It's taking me much longer to review all the games thanI anticipated. I've already put two full days into testing and reviewing and I'm only about two thirds done. I don't know how official judges do it.

I know the feel, last year was pretty brutal for me too: 1 week of sleep deprivation to get the game on-time, and then 1 week of sleep deprivation to review all the games the OTHERS had done. Guess why I'm not a judge this time ;)

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