hey guys, I put my game in the Game Jolt, and it's on the home page ... you guys can rate there and help, please <3
Great game and character design, I rated it maximum, but for this I expect in the next version to have the possibility to run/sprint
.
I have put also my game
: http://gamejolt.com/games/death-is-useful/86758
All these people with crossposts... WHERE DID YOU FIND THE TIME?!
I have a dual monitor setup, one for programming, one for lurking
.
If anyone is interested I'm doing quick minireviews of all the entered games.
Great job with the reviews, is an interesting feeling to receive my first review for a game, I feel important
. Would be nice if every game would have a screenshot.
I want just to offer some insight, to see what was in the developer's mind about some aspects:
Theme
Well... there is death. But useful? Maybe I am missing something.
At the beginning of the game we can see that Death was missing and enemies can't be killed, but once we find it:
- Death is becoming useful because the enemies can be killed
- Death is is giving us some reward which can make the game experience to be more easy or more challenging by affecting our hero's abilities ( extra weapon stamina power; extra lives and checkpoints; halved weapon stamina power, no checkpoints, a timer which needs to be feed by killing enemies and as you discovered, an infinite dead loop if you try to change the tricky reward to a much pleasant one (
) )
- we need to die for activating/changing the reward
- after we die repeatedly we are learning the enemies behavior and locations, so we can get better at the game after dying repeatedly
Other notes
Some small glitches, one forced me to close the game and restart. (Player enters a repeated die loop and falls off the screen forever.)
I have figured out what is happening, is because you choose the tricky reward which gives you time limit after you die, and after you changed to another reward but the game still thinks there is a time limit active with 0 seconds remaining because I did this stupid thing:
timerEnabled == false;
instead of correctly: timerEnabled = false;
:(
That the player jumps repeatedly when landing on spikes looks a little odd.
This is happening only when Death is missing, because our character cannot die, but he feels the pain which make him jump, the only solution is to use the teleporter and go back to the start of the level.
Hard to know which chest to choose when there is no in-game description of what each of them does.
This is intentional and is a nod to my favorite game 'Dark Souls', where many things are cryptic, the player should find out by making a choice and observing what are the consequences of that choice. For this we are given just enough clues, choose 1 of 3 and after you die you will see the effect which they have on you.
Thank you for taking time and having patience to play my game until the end, it makes me happy
.
I am thinking in the future to improve my game by following:
- right now you can shoot only straight forward, I want our hero to be able to shoot at any angle
- add more diverse enemy types, also flying monsters so you can take advantage of shooting at any angle
- add more weapon types
- add some multiplayer functionality: you can summon other players to play the level coop, you can be invaded by other players as enemy (Dark Souls again
)
- find an appropriate name