First off I will just say that I have been programming for years and I am very familiar with sockets and multiplexing/async network io.
This will be for developing a large scale game server (like for a 3d MMO).
I need to know things like:
- Architecture(s)
- common issues to look out for
- best practices
- common components of a game server (sync server, chat server, etc)
I can fill in any gaps that I have. I just need to know all the moving parts.
Thanks ~ mullagain