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Week of Awesome III - The competition Thread

Started by August 10, 2015 04:00 AM
282 comments, last by Orymus3 9 years ago


I tested it on my laptop which has a gtx 560M card, and it ran fine. i also left a few comments in your journal.


It works !!! and I like it I got stuck at "Pickup and Drop With V Throw With C", this should be the end of the demo or I'm doing something wrong ?
*10 minutes later and an epiphany* Wait, I figured it out, awesome .

Awesome!

@AngeReveur: Should I make it more clear that you can pick up the bone piles? Also your game is working fine on my laptop, I did find a bug though. When jumping over the spike pits it's possible to clip into the wall and keep walking while the protagonist is halfway below the floor.

Hey everyone, I've decided to join the contest anyway (watching you all is inspiring!), even though I'll only be able to put a days work into it. Here's my preliminary journal post.

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Day 3 was great, Day 4 was atrociously bad. I spent hours yesterday trying to fix bugs in my AI around path finding, I am using a combination of field of view, free space tracking and A*. I say trying because I thought I finally had it all working well, several hours later while working on another feature I realized it was still completely broken.

I did however implement a true combat system and not the hacked system I had before. Both the player and the mobs can take damage etc. I have a strange bug where the mobs can only attack once though, then their code to find targets in range fails to find anything....even though it is the same code used throughout and works in other places.

I must say though, between the major bugs in the AI and now finding out someone else has basically created the same game...I am feeling discouraged. We are extremely extremely late on our schedule now and it's going to be a long weekend. As it stands right now, with the AI bugs, the game is unplayable so without solving them there is no point in developing other features.

One piece of good news is that the artist has a first pass at the tile set and they look great!

Trying to stay positive and to some degree, move on.....rewind.

Remember to mark someones post as helpful if you found it so.

Journal:

http://www.gamedev.net/blog/908-xxchesters-blog/

Portfolio:

http://www.BrandonMcCulligh.ca

Company:

www.gwnp.ca

Time for a teaser image, don't you think?
[sharedmedia=gallery:images:6569]

See the full image here: http://darkdroidcom.blogspot.no/2015/08/new-day-new-energy.html

Also don't forget to try my playable demo, available at https://drive.google.com/open?id=0ByvrLHH7mGvpbEhfLU5pMUd1YTQ

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

I've been loving seeing everyone's progress - helps me keep working! I've been very busy this week, but I've finally settled on a premise and visual style that I like. Here's an early screenshot from it - with the Grim Reaper, just trying to be useful.

CMXznHJXAAAFQFt.png

Keep up the good work, everyone!

-Ian


I've been very busy this week, but I've finally settled on a premise and visual style that I like. Here's an early screenshot from it - with the Grim Reaper, just trying to be useful.

Oooh, that is lovely! 0_0

I rather look forward to seeing that art-style in action!

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

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http://www.gamedev.net/blog/2090/entry-2261411-day-5allready-different-types-of-enemies/

The end is near...

My CVMy money management app: ELFSHMy game about shooting triangles: Lazer of Death

hey, about the splash screen, my team isn't there :( ... can I write it?

http://trydierepeat.com

Week of Awesome III

Number 5 of the journal entries is up, plus playable demo with the first 3, really small really tiny tutorial stages (and almost no blood).

Have fun, and let me know any issues you have!

[attachment=28640:woa3-wip5.png]

Link to Demo: http://www.georg-rottensteiner.de/webmisc/WoA3 - Endurion - Bunny Hop Preview.zip

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

Just dropping in to check other people journals. I'm still increasing behind. I'ts about this time that I wonder if our idea was too ambitious. Hopefully some screenshots coming this evening.

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