life story
Wow, thanks for sharing, inspiring.
As for video game content diversity.. I somehow feel like it would fit under #FirstWorldProblems. "Oh no, my video game character doesn't come in my skin color".
I'm really trying to understand that people think this is a problem, and I'm very sorry if someone is offended by that, which I very much don't want... I really hope someone makes a thousand games with characters just as diverse as you or anyone else wants, I might even try to make one if I find a reasonable incentive.. but I really can't bring myself to really care, or find any rational reason to care..
That does in absolutely no way apply to people having a difficult time finding work in the industry.
If there is a group of people in a society that want to work with something, have the skill to do so, and there's a market that can satisfy more people working with it, then that's a very big problem in society that those people are discriminated against. That goes no matter what people the group consists of (provided they have reached adult-hood, under current laws and agreements in most countries as far as I know).
The rest of this post ignores discrimination in the hiring-process and is only meant to be a reasoning concerning the availability of people to hire (as I know absolutely nothing about the hiring process or how it discriminates).
That said, it seems people see a problem in that not enough people that look different are available for hire with the proper skillset.
That branches into two possible reasons:
1. People that look different have trouble getting the proper education.
2. People that look different don't really care as much about games or for some other reason choose other venues.
Where (1) is true we probably have a problem, and a solution should be sought and promoted. Don't see how this has anything to do with the game industry though... though of course there could be a problem in the game industry at the same time, so there are two separate causes.
Where (2) is true... I don't see any problem and we're back to "oh no, not enough people that look different surround me in my workplace".
Considering the size of the game industry most things can probably be estimated with statistical significance. Say we have ethnicity A defined as some common employee in the game-industry today, and ethnicity B defined as a rare employee.
First we calculate the percentage of A in overall society that has an education of about the same level as required for game-dev, and call it a0. Then we calculate the percentage of those that has chosen a relevant alignment to their studies to fit game-dev, and call that a1. Then we calculate the percentage of those that actually want to work with game-dev and not something else that their skills can be used for and arrive at a relevant number a2.
If educated people of ethnicity B are at all prevalent in society, then we can do the same calculations to obtain b0, b1 and b2.
When b0 is significantly smaller than a0, there is a potential problem with availability of education which should be investigated and where reasonable mitigated.
When b1 is smaller than a1, there could theoretically be a problem... but that would be some seriously precise discrimination.. but sure, if that is the case why not ask some people in b1 and find out, sounds like a good idea just for curiosity reasons anyway. Doubt there would be something relevant to discrimination there..
If b2 is smaller than a2.. that has no relevance in respect to discrimination.
If someone has those numbers they would be very interesting to see.
It seems as far as I've seen that b0 is smaller than a0. This is sad and is hopefully in the process of being fixed. (Though I don't think the that number in itself has an "absolute meaning", in the sense that they will likely never be identical, as there are other dependent variables that divide people from A and B into many more groups on average, statistics only take us that far. I do think the variance is greater than it should be, so I very much support working to narrow the gap).
There does however seem to be a difference between a1 and b1, and/or a2 and b2. These numbers should not be different at all if people that look different have the same desire to make games.
If a1/a2 different from b1/b2 then there will be lacking diversity in the game industry even when b0/a0 become equal, and that is the difference I find no reason to care about.
If you wish to run a campaign to convince people that look different to join the game-dev industry then I still wish you best of luck, I like games, but don't ask me to sign anything.
I fully recognize the possibility that the entire difference in the number of available people is in a0/b0, just seems to me there are other reasons as well.